package flash3.framework
{
	import flash.display.Sprite;
	
	public class Layer extends Sprite implements IState, IUpdate
	{
		public function Layer()
		{
			super();
		}
		
		public function enter():void
		{
		}
		
		public function leave():void
		{
		}
		
		public function update(lastTime:int):void
		{
		}
		
		public function changeState(id:String):void
		{
			LayerManager.i.changeState(id);	
		}
	}
}